Work Examples
This area showcases work examples for more detailed examples of Projects.
Navigation App
The Campus Navigation App for Accessible Campus Exploration is a mobile application designed to help users, including those with visual impairments and other disabilities, navigate college campuses independently. The app offers turn-by-turn directions, map-based navigation, and augmented reality (AR) features to enhance the user experience. Available for both iOS and Android platforms, the app combines LiDAR-based campus maps with third-party mapping services such as Google Maps and Apple Maps to ensure accurate and accessible navigation.
The project focuses on creating an inclusive, interactive, and user-friendly platform that promotes independence, with features like voice guidance, haptic feedback, and real-time user interaction. It is designed for users aged 16 and older, with a goal of adhering to accessibility, privacy, and data security standards.
This app is part of a larger initiative to improve campus accessibility and create a scalable solution that can be customized for different college campuses in the future.
Program Management
Below, you have the option to explore two distinct paths: Product Management and Project Management. Choose either to dive into detailed examples showcasing the work and processes behind the Campus Navigation Project, highlighting my expertise in both managing the overall product vision and driving project execution.
Product Management
Product Vision and Strategy
Product Vision Statement
To create an inclusive and interactive mobile navigation solution that empowers users, including those with visual impairments and other disabilities, to navigate college campuses independently and confidently. By combining advanced technologies such as LiDAR mapping, augmented reality (AR), and third-party map integrations, our goal is to provide an engaging and intuitive experience that promotes accessibility, independence, and real-time interaction. We envision a platform that sets a new standard for campus navigation, ensuring every user has equitable access to their environment, regardless of their abilities.
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1. Improve Campus Accessibility
Goal: Ensure that visually impaired, blind, and disabled users can navigate the campus independently with ease.
Objective: Achieve at least an 80% user satisfaction rate in accessibility during User Acceptance Testing (UAT) among visually impaired and disabled participants.
2. Enhance User Experience for All Users
Goal: Provide an intuitive and engaging navigation experience that appeals to both visually impaired and sighted users.
Objective: Achieve a 90% positive rating on user experience surveys, focusing on ease of use, engagement, and overall satisfaction.
3. Integrate Advanced Technologies for Accurate Navigation
Goal: Utilize LiDAR mapping, augmented reality (AR), and third-party map integrations to offer accurate, real-time navigation.
Objective: Ensure 95% accuracy in navigation routes and points of interest as verified through user testing and feedback sessions.
4. Promote Independent Navigation Skills
Goal: Empower users to navigate the campus without assistance by providing clear, real-time instructions and guidance.
Objective: Increase the percentage of users reporting successful independent navigation from 0% to 80% by the end of the project.
5. Ensure Scalability and Adaptability for Other Campuses
Goal: Design a flexible navigation solution that can be adapted to other college campuses in the future.
Objective: Develop a modular architecture that allows for 75% reusability of core features and components for new campus integrations.
6. Adhere to Data Privacy and Security Standards
Goal: Protect user data and maintain compliance with data privacy regulations (e.g., GDPR, CCPA).
Objective: Pass all internal and third-party data security audits with zero major findings or breaches.
7. Achieve Successful App Store Approvals
Goal: Obtain approval from the Apple App Store and Google Play Store on the first submission.
Objective: Ensure compliance with all app store guidelines and regulations, achieving successful approvals without requiring resubmissions.
8. Foster Real-Time User Interaction and Engagement
Goal: Create opportunities for users to engage with each other while navigating the campus.
Objective: Implement real-time interaction features that achieve at least a 70% usage rate among active users during testing.
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Target Market
The target market for the Campus Navigation App includes college students, staff, and visitors aged 16 and older who need assistance with navigating a campus environment. This market spans various user groups, including:
Visually Impaired and Blind Users: Individuals who require accessible navigation options to move around the campus independently.
Users with Other Disabilities: People with physical or cognitive disabilities who need additional support or accessible features to navigate the campus.
Sighted Users: Students, staff, or visitors who prefer a more interactive and engaging way to explore and navigate a college campus.
User Personas
1. Sarah – The Visually Impaired Student
Profile: Sarah is a 19-year-old first-year college student who is legally blind. She relies heavily on accessibility tools like voice guidance, screen readers, and haptic feedback to interact with technology. Sarah is eager to navigate the campus independently but struggles with orientation and finding her way to classes.
Needs:
Clear, step-by-step voice-guided navigation to reach her destinations.
Haptic feedback and tonal cues to assist with recognizing turns and obstacles.
AR features designed to work seamlessly with her screen reader and navigation preferences.
Behaviors:
Uses accessibility features on her smartphone daily.
Prefers audio-based information over visual content.
How the Product Addresses Her Needs:
The app provides voice-guided, turn-by-turn navigation with haptic feedback, ensuring Sarah can confidently navigate the campus without assistance. AR elements tailored for visually impaired users further enhance her experience by providing intuitive orientation cues.
2. Alex – The Sighted Tech-Savvy Freshman
Profile: Alex is an 18-year-old freshman who is comfortable using technology and enjoys interactive, game-based applications. He’s new to the campus and wants a fun way to explore and find his way around without asking for directions.
Needs:
An engaging, game-like navigation experience that makes campus exploration enjoyable.
Real-time interaction with other users to connect and share experiences.
Accurate and up-to-date navigation information.
Behaviors:
Regularly uses mobile apps for information and navigation.
Enjoys using AR features and gamified elements in apps.
How the Product Addresses His Needs:
The app’s game-based interface and AR features make campus navigation enjoyable for Alex, turning the experience into an interactive adventure. Real-time user interaction allows him to connect with other students and explore the campus more engagingly.
3. Maria – The Mobility-Impaired Staff Member
Profile: Maria is a 35-year-old university staff member who uses a wheelchair. She frequently moves between buildings for meetings and classes but finds it challenging to navigate areas with limited accessibility information.
Needs:
Reliable information about accessible routes, entrances, and obstacles.
A navigation system that provides step-free paths.
Accurate real-time updates about any changes in campus accessibility.
Behaviors:
Uses navigation apps for step-free route guidance.
Prefers receiving alerts about accessibility changes or obstacles in advance.
How the Product Addresses Her Needs:
The app includes detailed accessible route information, allowing Maria to find step-free paths and entrances quickly. Real-time updates ensure that she is always informed about any changes in accessibility, helping her navigate the campus efficiently.
4. James – The Campus Tour Visitor
Profile: James is a 45-year-old parent visiting the campus with his daughter for a college tour. He’s unfamiliar with the campus layout and needs clear guidance to find buildings, landmarks, and points of interest during their visit.
Needs:
Clear, easy-to-follow navigation with directions to key campus locations.
An AR feature that enhances the tour experience by providing additional information about buildings and landmarks.
Behaviors:
Uses navigation apps occasionally when visiting new places.
Prefers visual aids, like maps and AR, to enhance understanding.
How the Product Addresses His Needs:
The app provides James with accurate turn-by-turn directions and AR overlays, offering helpful information about campus landmarks. This ensures he can confidently guide his daughter through their visit without getting lost.
Summary of How the Product Addresses User Needs
The Campus Navigation App is designed to cater to diverse user groups by providing:
Voice guidance, haptic feedback, and AR elements for visually impaired and blind users, ensuring they can navigate the campus independently.
Game-based and interactive features for sighted users who prefer a more engaging navigation experience.
Accessible route information for users with mobility impairments, helping them find step-free paths and navigate obstacles.
Accurate and real-time navigation data for all users, making the app a reliable tool for exploring the campus.
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The Campus Navigation App offers a uniquely engaging and inclusive navigation experience that goes beyond traditional mapping solutions by focusing on accessibility, real-time interaction, and user empowerment. Unlike standard navigation apps, this solution combines advanced technologies such as LiDAR mapping, augmented reality (AR), and real-time interaction features to deliver accurate and interactive campus guidance tailored specifically for users with visual impairments, disabilities, and those seeking an engaging exploration experience.
Key Differentiators and Unique Value:
Inclusive and Accessible Navigation: The app is designed from the ground up to cater to users with visual impairments and other disabilities, offering features like voice guidance, haptic feedback, tonal cues, and AR overlays that make campus navigation intuitive and independent. This level of accessibility sets the app apart from generic navigation solutions that often overlook the needs of users with disabilities.
LiDAR-Based Precision Mapping: By incorporating LiDAR technology, the app provides highly accurate and detailed campus maps, ensuring that users receive precise directions and spatial awareness, even in complex environments. This level of mapping accuracy goes beyond what typical GPS-based apps can offer, especially in environments with limited satellite reception or dense infrastructure.
Augmented Reality (AR) for Enhanced Orientation: The app’s AR features overlay navigation cues, points of interest, and accessible routes directly onto the live camera view, helping users orient themselves in real-world environments. This interactive, visual guidance enhances the navigation experience and makes it more intuitive, especially for those who are unfamiliar with the campus.
Game-Based User Engagement: Unlike traditional navigation tools, the app transforms the navigation experience into an engaging, game-like journey, encouraging exploration and interaction. This approach not only makes campus exploration enjoyable but also helps users become more familiar with their environment in a fun and interactive way.
Real-Time Interaction and Community Building: The app allows users to interact with each other in real time, fostering a sense of community and collaboration. This feature is especially valuable for new students, visitors, and staff who can connect, share experiences, and assist one another in navigating the campus.
Scalable and Adaptable Solution: The app’s modular design and integration with third-party mapping services like Google Maps and Apple Maps make it easy to adapt and scale for other campuses in the future. This flexibility provides a long-term value proposition for educational institutions looking to implement accessible navigation solutions across multiple campuses.
Compliance with Privacy and Security Standards: The app prioritizes user data privacy and security, ensuring compliance with regulations such as GDPR and CCPA. This level of commitment to data protection builds trust with users and sets the app apart from other solutions that may not prioritize security.
Product Roadmap
High-Level Product Roadmap - Access PDF Document
Project Management
Project Management Documentation
Project Charter
Project Charter - Access PDF Document
Project Management AirTable Docs and Assessments - Access AirTable PM Docs
Resource Plan - Access PDF Document
Communication Plan - Access Coda Document
Risk Management Plan - Access Coda Document or Access AirTable Risk Documentation
Requirements Documentation
The Campus Navigation Requirements outline MVP requirement expectations. The MVP will contain minimum product functionality for proof of concept and working app for select clients, board members, sales, and leadership team members.
Campus Navigation Requirements:
Use Cases: - Access PDF Document
Project Plan
Work Breakdown Structure (WBS) - Access PDF Document
Project Schedule - Access AirTable Document